AI Insights · Timothy · October 2021
Top 5 Third Person Games on Android in Brazil Q3 2021
Discover the performance of the top 5 third-person games on Android in Brazil during Q3 2021, including trends in weekly downloads, revenue, and active users.
In Q3 2021, the top 5 third-person games on Android in Brazil showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Below is an insight into each game's performance during this period.
Free Fire
Throughout Q3 2021, Free Fire experienced varying trends. Weekly revenue peaked at approximately $483K in early August before declining to around $347K by the end of September. Downloads saw a significant jump to 532K in early August, stabilizing around 489K by the end of the quarter. Active users decreased from 26.7M in late June to 21M by the end of September.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch saw its weekly revenue increase to about $148K in early August and then decline to approximately $105K by the end of September. Downloads peaked at 63K in late July, eventually falling to 31K. Active users fluctuated, reaching a high of 306K in mid-July and ending the quarter at around 260K.
PUBG MOBILE
PUBG MOBILE showed a steady increase in downloads, starting from 57K in late June and peaking at 155K by the end of September. Weekly revenue saw a rise to about $95K in mid-July, later stabilizing around $56K. Active users decreased from 634K in late June to 471K by the end of September.
PK XD: Fun, friends & games
PK XD: Fun, friends & games had a notable increase in weekly revenue to about $56K in early September, with a slight dip to $47K by the end of the month. Downloads fluctuated, reaching a high of 287K in mid-September before dropping to 247K. Active users peaked at 2.6M in late July, ending the quarter at around 2.2M.
Saint Seiya Awakening: KOTZ
Saint Seiya Awakening: KOTZ experienced a significant increase in downloads in early September, peaking at 16K, and then stabilizing around 12.5K by the end of the quarter. Weekly revenue varied, reaching about $49K in late September. Active users saw a rise to 292K in early September before declining to 208K.
These performance metrics highlight the dynamic nature of the mobile gaming market in Brazil. For more detailed insights, visit Sensor Tower.